Block - C by Michal Ziller

Originally published at: https://www.ronenbekerman.com/showcase/block-c/

Scene modeled in 3ds max and rendered in v-ray.

No additional external plugins, just displacement maps used.

Photoshop used to boost the contrast a bit.

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Studio: modelin. / Artist: Michal Ziller
Work: Personal
Designer: N/A .
Client: N/A .
Software: 3dsmax,Photoshop,V-Ray