Originally published at: https://www.ronenbekerman.com/showcase/block-c/
Scene modeled in 3ds max and rendered in v-ray.
No additional external plugins, just displacement maps used.
Photoshop used to boost the contrast a bit.
--
Studio: modelin. / Artist: Michal Ziller
Work: Personal
Designer: N/A .
Client: N/A .
Software: 3dsmax,Photoshop,V-Ray