Originally published at: https://www.ronenbekerman.com/showcase/close-up-light-by-ivan-ontiveros/
When I started thinking about the project I decided that I wanted to focus on a project that would force me to improve my skills, texturing, lighting, modelling, etc.
Therefore, I decided to guide my project to scenes where the objects were very close to the camera so the textures have to work at the highest level.
As a second objective, I wanted to convey to the viewer the sensation of seeing a temporarily uninhabited house, like a holiday home. Here I wanted to transmit stillness and coldness with light, and a dusty environment.
I decided to avoid any objects in motion, forcing me to give all the prominence to the light. Given the short delivery time, I decided to leave that for postproduction.
For modeling I used 3d studio max.
For basic textures and lighting, vray and for the final textures Substance designer.
For postproduction, NukeX.
For final editing and rendering, Premiere Pro.
For cloth, Marvelous designer.
As in all my projects, modelled, textured and lighted 100% by me.
I hope you enjoy it and tell me, if you want, if I have achieved my goals.
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Studio: N/A / Artist: Ivan Ontiveros
Work: Personal
Designer: N/A .
Client: N/A .
Software: 3dsmax,RailClone,V-Ray