House in Leira by Ruis Dervishi


Originally published at:

Probably the most complicated part of the entire project was modelling the house. Firstly it was challenging because even after days I would discover new details and spaces that I hadn’t seen before or are not visible in photos. The modelling part was done with an obsession for the details.

The house itself is so minimal that would result in a non-photorealistic render if all the little details and shadow gaps were not modelled properly. So the main focus was to obtain a model as detail as possible. The second challenge was lighting and fine tuning the textures of the wood and reflections.

Once I was happy with both model and materials, I started to study different cameras and particularly different lighting conditions.

And I guess it’s worth mentioning the grass and gravel which were all 3d modelled and scattered with Multiscatter.

I hope you like it.


Studio: Texel / Artist: Ruis Dervishi
Work: Personal
Designer: Aires Mateus
Client: N/A .
Software: 3dsmax,Corona Renderer,Floor Generator,Lightroom,MultiScatter,Photoshop,Rhinoceros,SketchUp