Very Beautiful work, mate.
Amazing work. I would like to have these skills and time to make such a project.
Very good work! How are you scattering grass? You used foliage tools for grass? How far is the grass mesh drawn?
There is a mix of techniques in that project. Most of the trees are generated with Procedural Foliage Tool. Some are painted with Foliage Tool. There are some individually placed near the house where I needed more control.
The grass is scattered with Landscape Grass Tool and also painted with Foliage Tool where more control is needed.
About the culling distance it depends on the situation. When I need real time performance (like in the CGArchitec Award video above) I reduce the distance to a range between 500 and 10000 meters depending on the asset (higher values for tall assets and lower for the smaller ones). For stills and footage captured with the Sequencer Tool I increase the culling distance up to 20000 for some assets. In both cases it’s important to use a material on the ground that blends well with the grass meshes to hide that culling edge.
That project became big enough that I gave up trying to show it in a single video. It would be too long and boring… So I decided to create three . Each one with different focus and mood. I’ll be releasing them in the next couple of days and here is the first one. I hope you guys enjoy it
I’ve finally concluded that project with the third video and portfolio posts:
Thank you all for the support and feedback. I hope you like it
Hi @rabellogp (ok thx i see you answer me on ue forum. now i try to follow your tips and i’ll back when i done more in my scene )
i tried to follow some of your amazing tips to have an exterior scene
i have questions :
- i have a small scene but i have (on GTX 1080) like 20fps with 10-15 trees and some grass, how can u have 50-60fps on an 1070 with ALL that foliage on an 10x10km
- how many triangles have your trees and grass in the LODS?
- do you make LODs by yourself or do u use just the UE4 smallprop?
- do you have 2D trees/grass for the really far meshes?