I’ve spent the past few weeks texturing up the ship exterior in Substance Painter and here it is. As it’s such a gigantic structure I had to split the entire thing into many separate parts to manage surface resolution.
There are many other parts that will be textured using procedural materials or PBRs created using Substance Designer.
If I have time I would like to had some set dressing to the ship as well as a little more detail, but I’ll see how I go.