Originally published at: https://www.ronenbekerman.com/showcase/seduction-pavilion/
From the architects:
“The form, which is created by a collection of voluptuous curves,
is a soft and feminine gesture in a very harsh angled environment.
It’s materiality is soft – a translucent white fabric which appears
suspended in space. It lures you in by the use of light, glowing
to entice you. As you enter the pavilion the layers of fabric
and light engulf you. You can never quite see the destination
you are heading but your curiosity is fuelled by the glow and
unrecognisable silhouettes surrounding you. Once you’ve
moved through the interior of the pavilion you arrive at the end
and fear your journey is over. As you turn around you realise there
are photographs projected onto the outermost piece of fabric.
These were the obscure silhouettes that penetrated through the
path you just walked. The projections are slightly disguised by
a vertical grid of light. As you approach closer the grid reacts to
your presence and touch. You are able to manipulate it open like
a curtain revealing the starlet who has been waiting patiently to
be discovered. And what a reward she was.
Looking deeper into our design – Curves, Light & Touch – It is
through these three mediums that we explore and translate the
seduction of the female universe in an immersive architectural
experience.”
The biggest challenge for this project was to visualise the idea of the architect but at the same time trying to maintain a certain level of photorealism.
The curtain material was a pretty straight forward corona material with a fabric diffuse texture and a translucency.
The lighting, which was the most complicated thing to achieve was a Target spot 3ds Max light, with a projector map. The size of the projection was carefully measured so it could project properly to the outer curtains of the pavilion. The light was placed at the correct distance to achieve the correct mapping on the curtain, but also to replicate what a real projector would be able to project in the confined space of the pavilion.
The last step was to set the light intensity and camera exposure to match the desired lighting effect.
Pretty easy after all… 😉
I hope you enjoy something different.
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Studio: Texel - www.texel.digital / Artist: Ruis Dervishi
Work: Commissioned
Designer: Studio Rumi - www.instagram.com/studio_rumi
Client: N/A .
Software: 3dsmax,Corona Renderer,Photoshop,Rhinoceros