The Phoenix - Work Process | Modeling

Originally published at: https://www.ronenbekerman.com/?p=135755

The Work Process of this project involves a lot of brain storming sessions since everything has to be designed from scratch ! The most challenging as well as the interesting part is to imagine from the story’s character’s point of view, of how the old workshop might have withstood all these years, the small things that the family would have loved to keep as memories that were once a part of the workshop, the surrounding landscape and green cover. So, I started off by preparing rough concept sketches of how I imagined the structure might have looked.

Then I began collecting reference images of all the different elements that I will be adding.

First of, I started modelling the tree that’s part of the old workshop, with a reference from a real one. Enjoy the Work Process of it below.

I started modeling the basic shape of the tree in 3dsMax using the reference images. Then I unwrapped it and did the detailing in Mudbox.

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You have some good sketching skills there, I really liked the way you watercoloured them, Also an interesting tree!

Love the sketch. Architectural sketches should be the first step of any idea, especially like this. Great job.

@erfan3p Thank you !

@Atash I totally agree, thank you!

Boat Modeling in 3dsMax :

Tree 2 Modeling in 3dsMAx & Mudbox :

Bridge Modeling in 3dsMax :

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c2 c3

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Hei mate… Did you get a chance to upload WIP in the original competition page not here in talk. In conclusion, I don’t know how to upload WIP on the official competition page. Any help. cheers!

Great progress, keep it up.

Hi @totoymachine ! The WIP has to be uploaded in the milestones stage once you log in to your Challenges page.
Follow the link : https://www.ronenbekerman.com/converted-challenge-entry/
Every step in your work can be entered as a milestone under the Work Process category. For eg Modeling becomes a milestone and then comes Texturing and so on. Hope I’m clear !! All the best !!

Thank you :slightly_smiling_face: