UnrealEngine5 House by Kenta Kinugawa

Originally published at: https://www.ronenbekerman.com/showcase/unrealengine5-house/

I did an independent project to learn UnrealEngine 5.

I believe that the shortest way to learn is to investigate the necessary technology while actually creating the work.

For the building design, I referred to references, but added original elements.

I also design with the golden ratio in mind.

I modelled using 3dsmax.

I then transferred the building data to UnrealEngine 5 using Datasmith.

Materials were downloaded from QuixelBridge.

However, the main concrete and other materials were not enough,

I used SubstancePainter.

Trees, grass and rocks were also created using data from QuixelBridge.

For furniture I used free assets from Epic or modelled it myself.

In UnrealEngine, I use Lumen.

I made adjustments in PostProcess, but did not composite in AfterEffects or other software.


Studio: N/A / Artist: Kenta Kinugawa
Work: Personal Project
Designer: N/A .
Client: N/A .
Location: N/A N/A

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