Originally published at: https://www.ronenbekerman.com/lumion-review-visualize-at-the-speed-of-mind/
This one was a long time coming. After giving the new Lumion version a good go and now that I completed teaching my first class about it I found time to write this review which will shed light on the good, bad and all else related to Lumion 8.
When you land on the Lumion homepage the first line you’ll read is “Beautiful Renders Within Reach.” I think this line is spot on, but the second line promising to do so without ANY prior training might be a little bit of a stretch. All architects and interior designers get some relevant training these days anyway, and some basic general visualization principals make a big difference in the result you can expect.
The first image you’ll see is that of the Mies Van Der Rohe’s iconic Farnsworth House which connects very nicely later on.
I’ll use a SketchUp analogy that most architects and interior designers will connect to right away.
Lumion is to Rendering like SketchUp is to Architectural Design & Modeling.
I base this on my own experience, but I’m sure the SketchUp part hits a chord for many of you as well. SketchUp allowed me to design architecture at the speed of thought for the first time in 3d space like I used to with pen and paper.
I was thinking it and doing it at the same time.
With the introduction of Lumion 8, photorealism became something you can aim for too. I first explored this by revisiting the MMF House with Lumion 8.3 aiming at crafting both stills and short animation for a project previously rendered with Corona Renderer (I’ve also started that one with the Farnsworth House scene).
I’m not aiming to cover all that Lumion 8 has to offer. I’m doing so from my own vantage point, focusing on the pros and cons form a 3d artist’s perspective. And while I’m not looking at this as an architect or an interior designer, there is a lot for you to learn from this as well. Lumion was designed for you after all.
I’ll address the various aspects of Lumion based on projects like the MMF House, CABINS Challenge Concept, KH Pool House and the KK House which I developed for a Lumion course I’m teaching.
Topics Covered in this Review
Covered in this review :
- What is Lumion and how the GPU is connected.
- Lumion Licensing.
- Lumion Interface.
- Lumion Sunlight & Weather System.
- Lumion Terrain System.
- Lumion Materials.
- Lumion Artifical Lighting.
To be covered later on :
Lumion Materials. Lumion Artifical Lighting.
- Lumion’s Approach to Stills & Animation Production.
- Lumion and VR.
- Conclusions and how is Lumion vs other solutions such as :
- Unreal Engine.
- Blender + EEVEE.
- Answering Questions from Talk.