Over the last 10 days or so I have been trying to immerse myself as much as time allows in the world of Substance Designer.
It’s a great tool and I can see it really transforming how I create materials - I find that exposing parameters is especially useful - and seems to work (so far!) when using VRay IPR which is great.
Something I’m now interested in - is where Substance fits in the production process with other tools - specifically the overlap between modelling detail vs using high quality height maps and opacity.
It’s way easier than creating maps in Photoshop that’s for sure.
Here are some images showing my first material and some newer ones.
The ground surface (with displacment) is the result of working through one of the tutorials on the Substance academy – although I amended it with my own settings.
I also wanted to test the workflow using ForestPack Pro / displacement / Substance – to make sure my plants follow the surface.
Still work in progress but I feel a bit more prepared now for the next stage – I can feel a crazy material building stage coming on!
Rendered in Max 2020, Vray 4.3, using Spec/Glossy workflow